Switching through games a lot leads to symptoms of control alzheimer's disease. I just died because of it, which is why I'm writing this. Why do some of the standard controls like jump or the action button have to switch around between different games? Playing one game the jump button is Y while in another it is A will only lead to confusion for the first hour or so of playing where, in the heat of battle, you will inevitably doom yourself with the wrong button. My point with this is why don't the game companies have standard buttons for common actions?
I know what you're thinking, there are standard buttons, the left stick always moves you, the right stick always controls looking, right trigger is always fire or accelerate in racing, left trigger is always aim or brake in racing. But look at those standards, they are universal, and look at how our quality of life has improved. You can pick up any racing game within reason and play it with those controls, why can't other games be like that too.